/*
THIS FILE IS PART OF THE >>ADRENALIN-3D-GRAFIC-ENGINE<<
for latest info visit http://www.creative-games.de

Copyright (c) 2008-2009 by Marco Schneider

This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License (LGPL) as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License for more details.

*/

#ifndef __ADL_SCENEMANAGER_H__
#define __ADL_SCENEMANAGER_H__

#pragma once

#include "Defines.h"
#include "Singleton.h"
#include "Log.h"
#include "..\interfaces\IScene.h"
#include "..\interfaces\ICamera.h"
#include <list>

namespace Adrenalin 
{
	class ADRENALIN_API SceneManager : public Singleton<Adrenalin::SceneManager>
	{
		friend class Singleton<Adrenalin::SceneManager>;
	private:
		std::list< Adrenalin::IScene*>	_lstScene;
		IScene*							_currentScene;

	private:
		SceneManager();
		~SceneManager();

	public:
		void PlayScene();
		void Close();
		void AddScene(IScene* scene);
		bool SceneExists(stringw& name);
	};
};

#endif
